問題描述
我想在 QGraphicsScene 中實現 arc.我希望在點擊三個點時我的弧應該被繪制,這樣在點擊三個點時就會繪制弧,其中第一個點將是弧的起點,第二個將是弧上的任何點,第三個將是弧的終點.我曾嘗試研究 drawArc 函數,但對 startangle 和 spanangle 感到困惑.我無法動態設置它們.請給我建議一些方法來繼續.
I want to implement arc in QGraphicsScene. I want that on clicking of three points my arc should be drawn such that on clicking of three points arc is drawn where first point will be starting of arc, second will be any point on arc and third will be end point of arc. I have tried studing drawArc function but got confused with startangle and spanangle. I was unable to set them dynamically. Please suggest me some way to proceed.
我嘗試將解決方案嵌入到我的項目中,但出現以下錯誤:
I tried the solution to embend it in my project but got the following error:
error: cannot allocate an object of abstract type 'arc'
arcItem = new arc(++id, startP, midP, endP);
你能幫我解決這個問題嗎?我正在為我的項目提供一部分代碼.在cadgraphicsscene的mousepress事件中,我做了以下事情.
Can you please help me out to solve the problem. I am giving a part of code to my project. In mousepress event of cadgraphicsscene I have done following thing.
cadgraphicsscene.cpp
cadgraphicsscene.cpp
void CadGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
// mousePressEvent in the graphicsScene
if(mouseEvent->button() == Qt::LeftButton)
{
switch (entityMode)
{
case ArcMode:
if (mFirstClick)
{
startP = mouseEvent->scenePos();
mFirstClick = false;
mSecondClick = true;
}
else if (!mFirstClick && mSecondClick)
{
midP = mouseEvent->scenePos();
mFirstClick = false;
mSecondClick = false;
mThirdClick = true;
}
else if (!mSecondClick && mThirdClick)
{
endP = mouseEvent->scenePos();
mThirdClick = false;
mPaintFlag = true;
}
if (mPaintFlag)
{
arcItem = new arc(++id, startP, midP, endP);
itemList.append(arcItem);
mUndoStack->push(new CadCommandAdd(this, arcItem));
setFlags();
}
}
}
}
arc.cpp
#include "arc.h"
arc::arc(int i, QPointF point1, QPointF point2, QPointF point3)
{
// assigns id
id = i;
p1 = point1;
p2 = point2;
p3 = point3;
lineBC(point2, point3);
lineAC(point1, point3);
lineBA(point2, point1);
rad = qAbs(lineBC.length()/(2*qSin(qDegreesToRadians(lineAC.angleTo(lineBA)))));
bisectorBC(lineBC.pointAt(0.5), lineBC.p2());
bisectorBC.setAngle(lineBC.normalVector().angle());
bisectorBA(lineBA.pointAt(0.5), lineBA.p2());
bisectorBA.setAngle(lineBA.normalVector().angle());
bisectorBA.intersect(bisectorBC, ¢er);
ellipse = new QGraphicsEllipseItem(center.x() - rad, center.y() - rad, rad*2, rad*2);
lineOA(center, point1);
lineOC(center, point3);
}
arc::arc(int i, QLineF start, QLineF end)
{
// assigns id
id = i;
lineOA.angle() = start;
lineOC.angle() - lineOA.angle() = end;
}
int arc::type() const
{
// Enable the use of qgraphicsitem_cast with arc item.
return Type;
}
void arc::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{
QPen paintpen;
painter->setRenderHint(QPainter::Antialiasing);
paintpen.setWidth(1);
if (isSelected())
{
// sets brush for end points
painter->setBrush(Qt::SolidPattern);
paintpen.setColor(Qt::red);
painter->setPen(paintpen);
paintpen.setStyle(Qt::DashLine);
paintpen.setColor(Qt::black);
painter->setPen(paintpen);
painter->drawArc(ellipse->boundingRect(),lineOA.angle(),lineOC.angle() - lineOA.angle());
}
else
{
painter->setBrush(Qt::SolidPattern);
paintpen.setColor(Qt::black);
painter->setPen(paintpen);
painter->drawArc(ellipse->boundingRect(),lineOA.angle(),lineOC.angle() - lineOA.angle());
}
}
arc.h
include <QGraphicsItem>
#include "qmath.h"
class arc : public QObject, public QGraphicsItem
{
Q_OBJECT
public:
arc(int, QPointF, QPointF, QPointF);
arc(int, QLineF, QLineF);
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget);
enum { Type = UserType + 6 };
int type() const;
int id;
QPointF startP, midP, endP, p1, p2, p3,center;
QLineF lineBC;
QLineF lineAC;
QLineF lineBA;
QLineF lineOA;
QLineF lineOC;
QLineF bisectorBC;
QLineF bisectorBA;
QGraphicsEllipseItem *ellipse;
qreal rad;
private:
QVector<QPointF> stuff;
};
#endif // ARC_H
請幫我解決這個錯誤.
推薦答案
QGraphicsItem 的一個子類,取 3 個點,并用圓弧與三個點相交.第二點總是在中間.(可選性和其他屬性尚未完全實現或測試).
A Subclass of QGraphicsItem, that takes 3 points, and intersects the three with an arc of a circle. The second point is always in the middle. (Selectablity and other properties haven't been fully implemented or tested).
注意:Qt Creator 包含更高級的子類 QGraphicsItem
示例,例如 Colliding Mice 和 40,000 個籌碼示例.
Note: Qt Creator includes more advanced examples of subclassed QGraphicsItem
s such as Colliding Mice, and 40,000 chips examples.
http://qt-project.org/doc/qt-5/examples-graphicsview.html
還要從 QGraphicsItem
啟用 QObject
信號和槽以及屬性,您應該使用 QGraphicsObject
.
Also to enable QObject
signals and slots and properties from a QGraphicsItem
, you should use QGraphicsObject
.
注意:添加到 github 此處.
Note: added onto github here.
arcgraphicsitem.h
arcgraphicsitem.h
#ifndef ARCGRAPHICSITEM_H
#define ARCGRAPHICSITEM_H
#include <QGraphicsItem>
#include <QLineF>
#include <QPointF>
#include <QPainter>
#include <QStyleOptionGraphicsItem>
#include <QWidget>
class ArcGraphicsItem : public QGraphicsItem
{
public:
ArcGraphicsItem();
ArcGraphicsItem(int i, QPointF point0, QPointF point1, QPointF point2);
~ArcGraphicsItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
int type() const { return Type;}
int id() {return m_id;}
QPainterPath shape() const;
protected:
private:
void init();
enum { Type = UserType + 6 };
int m_id;
QPointF startP, midP, endP, p1, p2, p3, center;
QLineF lineBC;
QLineF lineAC;
QLineF lineBA;
QLineF lineOA;
QLineF lineOB;
QLineF lineOC;
QLineF bisectorBC;
QLineF bisectorBA;
qreal startAngle;
qreal spanAngle;
QRectF circle;
QRectF boundingRectTemp;
qreal rad;
};
#endif // ARCGRAPHICSITEM_H
arcgraphicsitem.cpp
arcgraphicsitem.cpp
#include "arcgraphicsitem.h"
#include "qmath.h"
#include <QPen>
#include <QDebug>
#include <QPainterPath>
ArcGraphicsItem::ArcGraphicsItem(int i,
QPointF point1,
QPointF point2,
QPointF point3)
: m_id(i), p1(point1), p2(point2), p3(point3)
{
init();
}
ArcGraphicsItem::ArcGraphicsItem()
{
p1 = QPointF(0,0);
p2 = QPointF(0,1);
p3 = QPointF(1,1);
m_id = -1;
init();
}
ArcGraphicsItem::~ArcGraphicsItem()
{
}
void ArcGraphicsItem::init()
{
lineBC = QLineF(p2, p3);
lineAC = QLineF(p1, p3);
lineBA = QLineF(p2, p1);
rad = qAbs(lineBC.length()/(2*qSin(qDegreesToRadians(lineAC.angleTo(lineBA)))));
bisectorBC = QLineF(lineBC.pointAt(0.5), lineBC.p2());
bisectorBC.setAngle(lineBC.normalVector().angle());
bisectorBA = QLineF(lineBA.pointAt(0.5), lineBA.p2());
bisectorBA.setAngle(lineBA.normalVector().angle());
bisectorBA.intersect(bisectorBC, ¢er);
circle = QRectF(center.x() - rad, center.y() - rad, rad*2, rad*2);
lineOA = QLineF(center, p1);
lineOB = QLineF(center, p2);
lineOC = QLineF(center, p3);
startAngle = lineOA.angle();
spanAngle = lineOA.angleTo(lineOC);
// Make sure that the span angle covers all three points with the second point in the middle
if(qAbs(spanAngle) < qAbs(lineOA.angleTo(lineOB)) || qAbs(spanAngle) < qAbs(lineOB.angleTo(lineOC)))
{
// swap the end point and invert the spanAngle
startAngle = lineOC.angle();
spanAngle = 360 - spanAngle;
}
int w = 10;
boundingRectTemp = circle.adjusted(-w, -w, w, w);
}
QRectF ArcGraphicsItem::boundingRect() const
{
// outer most edges
return boundingRectTemp;
}
void ArcGraphicsItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QPen paintpen;
painter->setRenderHint(QPainter::Antialiasing);
paintpen.setWidth(1);
// Draw arc
if(isSelected())
{
painter->setBrush(Qt::SolidPattern);
paintpen.setColor(Qt::black);
painter->setPen(paintpen);
}
else
{
paintpen.setStyle(Qt::DashLine);
paintpen.setColor(Qt::black);
painter->setPen(paintpen);
}
QPainterPath path;
path.arcMoveTo(circle,startAngle);
path.arcTo(circle, startAngle, spanAngle);
// Draw points
if (isSelected())
{
// sets brush for end points
painter->setBrush(Qt::SolidPattern);
paintpen.setColor(Qt::red);
painter->setPen(paintpen);
qreal ptRad = 10;
painter->drawEllipse(p1, ptRad, ptRad);
painter->drawEllipse(p2, ptRad, ptRad);
painter->drawEllipse(p3, ptRad, ptRad);
}
painter->setBrush(Qt::NoBrush);
painter->drawPath(path);
}
QPainterPath ArcGraphicsItem::shape() const
{
QPainterPath path;
path.arcMoveTo(circle,startAngle);
path.arcTo(circle, startAngle, spanAngle);
return path;
}
希望有幫助
這篇關于QGraphicsScene中的圓弧的文章就介紹到這了,希望我們推薦的答案對大家有所幫助,也希望大家多多支持html5模板網!