問題描述
我創建了一個 Publisher
類,它定期發出一個 QImage
對象.
但是,我很難將 QImage
繪制到 QML 元素.看起來 Image
和 Canvas
QML 組件需要 QUrl
而不是 QImage
,但我不需要確定如何將我的 QImage
轉換為 QUrl
.Edit4:當我說 QUrl 時,并不是說我要嘗試將圖像轉換為 URL.那是胡說八道.我的意思是我想生成對這個圖像的引用,它不在磁盤上,而 QML 組件要求的數據類型是一個 URL.
我做了一些研究,發現 QQuickImageProvider
提供了一個解決方案,但我沒有找到任何文檔來解釋如何將我的 QImage
信號轉換為 QUrl
我可以用來繪圖.任何示例代碼或參考文檔將不勝感激.
感謝您的幫助!
編輯 1:
我看過這里:http://qt-project.org/doc/qt-5.0/qtquick/qquickimageprovider.html 并且我不知道如何將 QImage 傳遞給快速圖像提供程序并從中創建一個 QUrl.
編輯2.這是標題.實施應該不重要.
類發布者{Q_OBJECT民眾:發布者(QObject* parent = 0);虛擬?發布者(無效);Q_信號:void newImage(const QImage& newImage);};
Edit 3. 這是我的 QML 代碼,但我不知道如何繪制我的 QImage,所以這段代碼沒有意義.
我的 main.cpp 文件:
int main(int argc, char *argv[]){QGuiApplication app(argc, argv);qmlRegisterType("組件", 1, 0, "Publisher");QtQuick2ApplicationViewer 查看器;viewer.setMainQmlFile(QStringLiteral("qml/QQuickViewExample/main.qml"));查看器.showExpanded();返回 app.exec();}
我的 main.qml 文件:
導入QtQuick 2.0導入組件 1.0長方形 {id : testRect寬度:360高度:360圖片{anchors.fill:父級編號:myImage出版商{編號:myPubonNewImage:{myImage.source = newImage;#我知道這行不通,它需要一個 QUrl 而不是 QImage}}}}
換句話說,您有一個類發出攜帶 QImage 的信號,并想用該圖像更新 QML 中的項目?有多種解決方案,其中沒有一個涉及將 QImage 轉換為 QUrl"(無論這意味著什么,您肯定不需要獲取帶有圖像數據的 data
URL...)>
使用圖像提供程序
這意味著您可以在 QML 文件中使用普通的 Image
項目.
- 創建一個
QQuickImageProvider
子類;給它一個QImage
成員(提供者的圖像),覆蓋requestImage
以提供該圖像(實際請求的id
并不重要,請參閱下面),以及一個接收QImage
并更新成員的槽. - 將您的
Publisher
信號連接到您的提供商的插槽 - 通過
QQmlEngine::addImageProvider
將提供者安裝到QML引擎中(見QQuickView::engine
);再次id
并不重要,只要使用一個合理的 在 QML 中,只需使用帶有這樣的源的普通
Image
元素圖片{編號:myImage來源:圖像://providerIdPassedToAddImageProvider/foobar"}
foobar
將傳遞給您的提供者,但同樣,這并不重要.我們快到了,我們現在只需要一種方法將圖像更新推送到 QML 世界(否則圖像將永遠不知道何時更新自己).請參閱我的回答,了解如何使用
Connections
元素和一點 JS.請注意,通常您不需要使
Publisher
成為 QML 類型,您只需要在 C++ 中創建 一個 實例并通過以下方式將其公開給 QML 世界QQmlContext::setContextProperty
.
使用自定義 Qt Quick 2 項目
QQuickPaintedItem
可能是最方便的工作,因為它提供了一個采用 QPainter
的 paint
方法.因此,大計劃是
- 子類
QQuickPaintedItem
:子類存儲要繪制的QImage
,并有一個槽位設置新的QImage.此外,它的paint
實現只是使用QPainter::drawImage
繪制圖像. - 通過
qmlRegisterType
將子類暴露給 QML 世界(以便您可以在 QML 中使用它) 想辦法將攜帶新圖像的信號連接到物品的插槽.
這可能是棘手的部分.
要在 C++ 中執行連接,您需要一種方法來確定該項目已創建(并獲得指向它的指針);通常通過將
objectName
屬性分配給某個值,然后在根對象上使用findChild
(由QQuickView::rootObject()
) 以獲取指向項目本身的指針.然后你就可以照常使用connect
.或者,可以改為在 QML 中執行連接,就像上面一樣,通過向 QML 世界公開的發布者 C++ 對象上的
Connections
元素:MyItem {編號:我的項目}連接{目標: thePublisherObjectExposedFromC++onNewImage: myItem.setImage(image)}
無論您何時創建 MyItem 實例,這都有其優勢;但我不能 100% 確定它會起作用,因為我不確定您是否可以處理 QML 中的
QImage
類型.
I created a class Publisher
which periodically emits a QImage
object.
However I'm having a tough time drawing the QImage
to a QML element. It appears that the Image
and Canvas
QML components require a QUrl
instead of a QImage
, but I'm not sure how to convert my QImage
to a QUrl
. Edit4: When I say QUrl, I don't mean I'm trying to convert an image to a URL. That's nonsense. I mean I want to generate a reference to this image, which is not on disk, and the data type that QML components are asking for is a URL.
I've done some research and found that QQuickImageProvider
provides a solution, but I haven't found any documentation explaining how to convert my QImage
signal to a QUrl
that I can use for drawing. Any example code or reference documentation would be appreciated.
Thanks for your help!
Edit1:
I've taken a look here: http://qt-project.org/doc/qt-5.0/qtquick/qquickimageprovider.html and I do not see how I pass a QImage to the quick image provider and from it create a QUrl.
Edit2. Here is the header. The implementation should not be important.
class Publisher
{
Q_OBJECT
public:
Publisher(QObject* parent = 0);
virtual ~Publisher(void);
Q_SIGNALS:
void newImage(const QImage& newImage);
};
Edit 3. Here is my QML code, but I don't know how to draw my QImage, so this code is kind of meaningless.
my main.cpp file:
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<Publisher>("Components", 1, 0, "Publisher");
QtQuick2ApplicationViewer viewer;
viewer.setMainQmlFile(QStringLiteral("qml/QQuickViewExample/main.qml"));
viewer.showExpanded();
return app.exec();
}
my main.qml file:
import QtQuick 2.0
import Components 1.0
Rectangle {
id : testRect
width: 360
height: 360
Image{
anchors.fill: parent
id: myImage
Publisher {
id: myPub
onNewImage: {
myImage.source = newImage; #I know this doesnt work, it needs a QUrl and not a QImage
}
}
}
}
In other words, you have a class emitting a signal carrying a QImage and want to update an item in QML with that image? There are various solutions, none of which involves "converting a QImage to a QUrl" (whatever that means, surely you don't need to get a data
URL carrying your image data...)
Use an image provider
This means you can use a plain Image
item in your QML files.
- Create a
QQuickImageProvider
subclass; give it aQImage
member (the image to provider), overriderequestImage
to provide that image (the actualid
requested does not really matter, see below), and a slot that receives aQImage
and updates the member. - Connect your
Publisher
signal to your provider's slot - Install the provider into the QML engine via
QQmlEngine::addImageProvider
(seeQQuickView::engine
); again theid
does not really matter, just use a sensible one In QML, just use a plain
Image
element with a source like thisImage { id: myImage source: "image://providerIdPassedToAddImageProvider/foobar" }
foobar
will be passed to your provider, but again, it doesn't really matter.We're almost there, we now only need a way to push the image updates to the QML world (otherwise Image will never know when to update itself). See my answer here for how to do that with a
Connections
element and a bit of JS.Note that in general you don't need to make
Publisher
a QML type, you just need to create one instance in C++ and expose it to the QML world viaQQmlContext::setContextProperty
.
Use a custom Qt Quick 2 Item
QQuickPaintedItem
is probably the most convenient for the job as it offers a paint
method taking a QPainter
. Hence the big plan is
- Subclass
QQuickPaintedItem
: the subclass stores theQImage
to be painted and has a slot that sets the new QImage. Also itspaint
implementation simply paints the image usingQPainter::drawImage
. - Expose the subclass to the QML world via
qmlRegisterType
(so that you can use it in QML) Figure out a way to connect the signal carrying the new image to the items' slot.
This might be the tricky part.
To perform the connection in C++ you need a way to figure out that the item has been created (and get a pointer to it); usually one does this by means of assigning the
objectName
property to some value, then usingfindChild
on the root object (as returned byQQuickView::rootObject()
) to get a pointer to the item itself. Then you can useconnect
as usual.Or, could instead perform the connection in QML, just like above, via a
Connections
element on the publisher C++ object exposed to the QML world:MyItem { id: myItem } Connections { target: thePublisherObjectExposedFromC++ onNewImage: myItem.setImage(image) }
This has the advantage of working no matter when you create the MyItem instance; but I'm not 100% sure it will work because I'm not sure you can handle the
QImage
type in QML.
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