問題描述
這里是新手程序員.
我正在制作一個程序,在笛卡爾坐標系中呈現(xiàn)用戶輸入的方程.目前,我在讓用戶在坐標中自由移動視圖方面遇到了一些問題.目前使用 mouseDragged 用戶可以稍微拖動視圖,但是一旦用戶釋放鼠標并嘗試再次移動視圖,原點就會重新回到鼠標光標的當前位置.讓用戶自由移動的最佳方式是什么?提前致謝!
I'm making a program that renders user-inputted equations in a Cartesian coordinate system. At the moment I'm having some issues with letting the user move the view around freely in the coordinate. Currently with mouseDragged the user can drag the view around a bit, but once the user releases the mouse and tries to move the view again the origin snaps back to the current position of the mouse cursor. What is the best way to let the user move around freely? Thanks in advance!
這是繪圖區(qū)的代碼.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import javax.swing.JPanel;
public class DrawingArea extends JPanel implements MouseMotionListener {
private final int x_panel = 350; // width of the panel
private final int y_panel = 400; // height of the panel
private int div_x; // width of one square
private int div_y; // height of one square
private int real_y;
private int real_x;
private Point origin; // the origin of the coordinate
private Point temp; // temporary point
private static int y = 0;
private static int x = 0;
DrawingArea() {
setBackground(Color.WHITE);
real_x = x_panel;
real_y = y_panel;
setDivisionDefault();
setOrigin(new Point((real_x / 2), (real_y / 2)));
setSize(x_panel, y_panel);
addMouseMotionListener(this);
}
DrawingArea(Point origin, Point destination) {
this.origin = origin;
this.destination = destination;
panel = new JPanel();
panel.setSize(destination.x, destination.y);
panel.setLocation(origin);
this.panel.setBackground(Color.red);
panel.setLayout(null);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D line = (Graphics2D) g;
temp = new Point(origin.x, origin.y);
line.setColor(Color.red);
drawHelpLines(line);
line.setColor(Color.blue);
drawOrigin(line);
line.setColor(Color.green);
for (int i = 0; i < 100; i++) { // This is a test line
//temp = this.suora();
temp.x++;
temp.y++;
line.drawLine(temp.x, temp.y, temp.x, temp.y);
}
}
public void setOrigin(Point p) {
origin = p;
}
public void drawOrigin(Graphics2D line) {
line.drawLine(origin.x, 0, origin.x, y_panel);
line.drawLine(0, origin.y, x_panel, origin.y);
}
public void drawHelpLines(Graphics2D line) {
int xhelp= origin.x;
int yhelp= origin.y;
for (int i = 0; i < 20; i++) {
xhelp+= div_x;
line.drawLine(xhelp, 0, xhelp, y_panel);
}
xhelp= origin.x;
for (int i = 0; i < 20; i++) {
xhelp-= div_x;
line.drawLine(xhelp, 0, xhelp, y_panel);
}
for (int i = 0; i < 20; i++) {
yhelp-= div_y;
line.drawLine(0, yhelp,x_panel, yhelp);
}
yhelp= origin.y;
for (int i = 0; i < 20; i++) {
yhelp+= div_y;
line.drawLine(0, yhelp, x_panel, yhelp);
}
}
public void setDivisionDefault() {
div_x = 20;
div_y = 20;
}
@Override
public void mouseDragged(MouseEvent e) {
//Point temp_point = new Point(mouse_x,mouse_y);
Point coords = new Point(e.getX(), e.getY());
setOrigin(coords);
repaint();
}
@Override
public void mouseMoved(MouseEvent e) {
}
}
推薦答案
基于這個example,下面的程序允許用戶將坐標軸的交點拖動到任意點 origin
,該點從面板的中心開始.
Based on this example, the following program allows the user to drag the axes' intersection to an arbitrary point, origin
, which starts at the center of the panel.
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* @see https://stackoverflow.com/a/15576413/230513
* @see https://stackoverflow.com/a/5312702/230513
*/
public class MouseDragTest extends JPanel {
private static final String TITLE = "Drag me!";
private static final int W = 640;
private static final int H = 480;
private Point origin = new Point(W / 2, H / 2);
private Point mousePt;
public MouseDragTest() {
this.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
this.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
mousePt = e.getPoint();
repaint();
}
});
this.addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
int dx = e.getX() - mousePt.x;
int dy = e.getY() - mousePt.y;
origin.setLocation(origin.x + dx, origin.y + dy);
mousePt = e.getPoint();
repaint();
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(W, H);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawLine(0, origin.y, getWidth(), origin.y);
g.drawLine(origin.x, 0, origin.x, getHeight());
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame f = new JFrame(TITLE);
f.add(new MouseDragTest());
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
}
這篇關(guān)于Java:鼠標在圖形界面中拖動和移動的文章就介紹到這了,希望我們推薦的答案對大家有所幫助,也希望大家多多支持html5模板網(wǎng)!