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具有工作選擇、光標位置等的自定義旋轉 EditTe

Custom rotated EditText view with working selection, cursor location, etc(具有工作選擇、光標位置等的自定義旋轉 EditText 視圖)
本文介紹了具有工作選擇、光標位置等的自定義旋轉 EditText 視圖的處理方法,對大家解決問題具有一定的參考價值,需要的朋友們下面隨著小編來一起學習吧!

問題描述

限時送ChatGPT賬號..

我想做什么

我想制作一個旋轉和翻轉的 EditText 視圖,它具有普通 EditText 視圖的所有屬性.

我的問題

我已經成功地(在 SO 用戶的幫助下)制作了一個自定義的 EditText 視圖,該視圖既可以旋轉又可以翻轉.這是通過覆蓋 onDraw 方法完成的.但是,光標和突出顯示消失了,longtouch 事件仍然指示原始文本位置.基本上,視圖被重繪,但觸摸事件沒有.

如何讓觸摸事件、突出顯示和光標也被旋轉和翻轉?

我讀到的

從頭開始.它作為

舊答案

這仍然是一項正在進行的工作,所以我不會將其標記為已解決,但讓我發布到目前為止的內容.它完成了我想做的大部分工作.基本上,我使用的是 TextView 而不是 EditText,因為 EditText 在旋轉時會做很多奇怪的事情.

我有一個不閃爍的光標來響應觸摸事件,但仍然不支持突出顯示.代碼如下:

public class MongolTextView extends TextView {私人TextPaint textPaint;私人油漆 cursorPaint = new Paint();私有布爾 mCursorIsVisible;私有 CursorTouchLocationListener 監聽器;//命名基于預先旋轉/鏡像的值私人浮動 mCursorBaseY;私人浮動 mCursorBottomY;私人浮動 mCursorAscentY;//這是一個負數私人浮動 mCursorX;私有靜態最終浮點數 CURSOR_THICKNESS = 2f;//構造函數public MongolTextView(上下文上下文,AttributeSet attrs,int defStyle){超級(上下文,屬性,defStyle);在里面();}public MongolTextView(上下文上下文,AttributeSet attrs){超級(上下文,屬性);在里面();}公共蒙古文本視圖(上下文上下文){超級(上下文);在里面();}//該類要求鏡像的蒙古文字體在 assets/fonts 文件夾中私人無效初始化(){//字體 tf = Typeface.createFromAsset(getContext().getAssets(),//字體/ChimeeWhiteMirrored.ttf");//setTypeface(tf);//使用上面注釋的代碼是在另一個應用程序中使用單一字體字體 tf = FontCache.get(SettingsActivity.FONT_DEFAULT, getContext());如果(tf!= null){設置字體(tf);}this.mCursorIsVisible = true;cursorPaint.setStrokeWidth(CURSOR_THICKNESS);cursorPaint.setColor(Color.BLACK);//TODO 應該和文本顏色一樣}//如果不需要觸摸功能,可以刪除此界面公共接口 CursorTouchLocationListener {/*** 返回用于光標的觸摸位置,以便您可以更新插入* 文本字符串中的位置.** @param 字形索引* 如果您使用的是* Unicode 字符串.*/公共無效 onCursorTouchLocationChanged(int glyphIndex);}@覆蓋受保護的無效onMeasure(int widthMeasureSpec,int heightMeasureSpec){//交換高度和寬度super.onMeasure(heightMeasureSpec, widthMeasureSpec);setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());}@覆蓋受保護的無效onDraw(帆布畫布){textPaint = getPaint();textPaint.setColor(getCurrentTextColor());textPaint.drawableState = getDrawableState();畫布.保存();//翻轉和旋轉畫布canvas.translate(getWidth(), 0);畫布.旋轉(90);canvas.translate(0, getWidth());canvas.scale(1, -1);canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());//繪制光標如果(mCursorIsVisible){canvas.drawLine(mCursorX, mCursorBottomY, mCursorX, mCursorBaseY + mCursorAscentY,游標畫);}getLayout().draw(畫布);畫布.restore();}公共無效showCursor(布爾可見){mCursorIsVisible = 可見;this.invalidate();//TODO 使光標閃爍}公共無效 setCursorColor(int 顏色) {cursorPaint.setColor(顏色);}公共無效 setCursorLocation(int characterOffset){布局布局 = this.getLayout();如果(布局!=空){嘗試 {//這個方法會導致很多崩潰,所以只是圍繞著//暫時嘗試 catchint line = layout.getLineForOffset(characterOffset);mCursorX = layout.getPrimaryHorizo??ntal(characterOffset);mCursorBaseY = layout.getLineBaseline(line);mCursorBottomY = layout.getLineBottom(line);mCursorAscentY = layout.getLineAscent(line);this.invalidate();} 捕捉(異常 e){e.printStackTrace();}}}公共類 InputWindowTouchListener 實現 OnTouchListener {@覆蓋public boolean onTouch(View view, MotionEvent 事件) {布局布局 = ((TextView) 視圖).getLayout();//為觸摸事件交換 x 和 yint y = (int) event.getX();int x = (int) event.getY();如果(布局!= null){int line = layout.getLineForVertical(y);int offset = layout.getOffsetForHorizo??ntal(line, x);mCursorX = layout.getPrimaryHorizo??ntal(offset);mCursorBaseY = layout.getLineBaseline(line);mCursorBottomY = layout.getLineBottom(line);mCursorAscentY = layout.getLineAscent(line);//mCursorHeightY = layout.getLineTop(line);view.invalidate();開關 (event.getAction()) {案例 MotionEvent.ACTION_DOWN://handler.postDelayed(mLongPressed, 1000);listener.onCursorTouchLocationChanged(offset);休息;案例 MotionEvent.ACTION_UP://handler.removeCallbacks(mLongPressed);//通知宿主活動新的光標位置休息;}}返回假;}}公共無效 setCursorTouchLocationListener(CursorTouchLocationListener 偵聽器){this.listener = 監聽器;}}

如果您有更好的內容,請隨時添加您自己的答案,或者如果您有任何要添加的內容以改進此問題(添加突出顯示、讓光標閃爍等),請隨時發表評論.這段代碼的最新版本應該在 github.

What I want to do

I want to make a rotated and flipped EditText view that has all of the properties of a normal EditText view.

My problem

I have successfully made (with much help from SO users) a custom EditText view that is both rotated and flipped. This was done by overriding the onDraw method. However, the cursor and highlighting are gone and a longtouch event still indicates the original text position. Basically, the view was redrawn but the touch events were not.

How do I get the touch events, highlighting, and cursor to also be rotated and flipped?

What I have read

EditText scale with selection (A similar problem but not quite the same.)

How to make a custom Edittext,so that it will look like as 45 degree rotated in android (@CommonsWare noted for one solution that addition work would need to be done with touch events. What is that work?)

http://developer.android.com/training/graphics/opengl/touch.html (Helpful, but I don't understand how to apply it in this situation.)

What I have tried

I made a custom view that extends EditText. In it overrode the onDraw method to rotate and flip the canvas. I overrode onMeasure to make the view have the right dimensions for the layout.

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Typeface;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.widget.EditText;

public class MongolEditText extends EditText {

// Constructors
public MongolEditText(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    init();
}
public MongolEditText(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}
public MongolEditText(Context context) {
    super(context);
    init();
}

// This class requires the mirrored Mongolian font to be in the assets/fonts folder
private void init() {
    Typeface tf = Typeface.createFromAsset(getContext().getAssets(),
            "fonts/MongolChagaanMirrored.ttf");
    setTypeface(tf);
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(heightMeasureSpec, widthMeasureSpec);
    setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
}

@Override
protected void onDraw(Canvas canvas) {
    TextPaint textPaint = getPaint();
    textPaint.setColor(getCurrentTextColor());
    textPaint.drawableState = getDrawableState();

    canvas.save();

    canvas.translate(getWidth(), 0);
    canvas.rotate(90);
    canvas.translate(0, getWidth());
    canvas.scale(1, -1);

    canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());

    getLayout().draw(canvas);
    canvas.restore();
}
}

There is nothing special for the layout xml.

(Update) This question is another attempt at it but in the end I couldn't get it to work: Does invalidateDrawable() need to be overridden in addition to onDraw()?

Further explanation

In case you are wondering why in the world I want to rotate and flip an EditText view, here is the reason. Traditional Mongolian is written vertically in left to right columns. In combination with a vertically mirrored Mongolian font, rotating the text 90 degrees clockwise and flipping it produces readable output with correct line wrapping.

This is not an obscure or isolated problem. There are millions of users of traditional Mongolian but very few Android apps. Of these, I haven't found any that are open source. If I can get this to work, I want to make the code available to other developers.

Where I am looking now

(update)

I was thinking about creating a custom view (that extends View) from scratch to create something like a TextView. This TextView could be updated from apps to act like an EditText view. In this case I would only need to rotate the text 90 degrees with a normal font but not flip it. However, I would have to do my own line wrapping.

However, after reading @Chitrang's answer I think I can do something similar by just extending a TextView. Then I can avoid the trouble of doing my own line wrapping.

Picture Update

Mongolian is written from top to bottom and left to right. Right now I am using this key pad to move a cursor around the text, but I would like to be able to touch the screen to move the cursor to a position.

解決方案

Update

I ended up developing a vertical script MongolEditText from scratch. It is available as a part of mongol-library.

Here it is being used with two different third party keyboards.

Old answer

This is still a work in progress so I won't mark this as solved yet, but let me post what I have so far. It does most of what I wanted to do. Basically, I'm using TextView rather than EditText because EditText was doing to many strange things when rotated.

I have an unblinking cursor that responds to touch events but highlighting is still not supported. Here is the code:

public class MongolTextView extends TextView {

    private TextPaint textPaint;
    private Paint cursorPaint = new Paint();
    private boolean mCursorIsVisible;
    private CursorTouchLocationListener listener;

    // Naming is based on pre-rotated/mirrored values
    private float mCursorBaseY;
    private float mCursorBottomY;
    private float mCursorAscentY; // This is a negative number
    private float mCursorX;
    
    private static final float CURSOR_THICKNESS = 2f; 

    // Constructors
    public MongolTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    public MongolTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MongolTextView(Context context) {
        super(context);
        init();
    }

    // This class requires the mirrored Mongolian font to be in the assets/fonts folder
    private void init() {
        //Typeface tf = Typeface.createFromAsset(getContext().getAssets(),
        //      "fonts/ChimeeWhiteMirrored.ttf");
        //setTypeface(tf);
        
        // Use the above commented code is using a single font in another application 
        Typeface tf = FontCache.get(SettingsActivity.FONT_DEFAULT, getContext());
        if(tf != null) {
            setTypeface(tf);
        }

        this.mCursorIsVisible = true;

        cursorPaint.setStrokeWidth(CURSOR_THICKNESS);
        cursorPaint.setColor(Color.BLACK); // TODO should be same as text color
        
    }

    // This interface may be deleted if touch functionality is not needed
    public interface CursorTouchLocationListener {

        /**
         * Returns the touch location to be used for the cursor so you can update the insert
         * location in a text string.
         * 
         * @param glyphIndex
         *            You will need to translate glyphIndex into a Unicode index if you are using a
         *            Unicode string.
         */
        public void onCursorTouchLocationChanged(int glyphIndex);

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // swap the height and width
        super.onMeasure(heightMeasureSpec, widthMeasureSpec);
        setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
    }

    @Override
    protected void onDraw(Canvas canvas) {
        textPaint = getPaint();
        textPaint.setColor(getCurrentTextColor());
        textPaint.drawableState = getDrawableState();

        canvas.save();

        // flip and rotate the canvas
        canvas.translate(getWidth(), 0);
        canvas.rotate(90);
        canvas.translate(0, getWidth());
        canvas.scale(1, -1);
        canvas.translate(getCompoundPaddingLeft(), getExtendedPaddingTop());

        // draw the cursor
        if (mCursorIsVisible) {
            canvas.drawLine(mCursorX, mCursorBottomY, mCursorX, mCursorBaseY + mCursorAscentY,
                    cursorPaint);
        }

        getLayout().draw(canvas);

        canvas.restore();
    }

    public void showCursor(boolean visible) {
        mCursorIsVisible = visible;
        this.invalidate();
        // TODO make the cursor blink
    }
    
    public void setCursorColor(int color) {
        cursorPaint.setColor(color);
    }

    public void setCursorLocation(int characterOffset) {
        
        Layout layout = this.getLayout();
        
        if (layout!=null){
            
            try {
                // This method is giving a lot of crashes so just surrounding with 
                // try catch for now
                
                int line = layout.getLineForOffset(characterOffset);
                mCursorX = layout.getPrimaryHorizontal(characterOffset);
                mCursorBaseY = layout.getLineBaseline(line);
                mCursorBottomY = layout.getLineBottom(line);
                mCursorAscentY = layout.getLineAscent(line);
                
                this.invalidate();
            } catch (Exception e) {
                e.printStackTrace();
            }
        }

    }

    public class InputWindowTouchListener implements OnTouchListener {
        @Override
        public boolean onTouch(View view, MotionEvent event) {

            Layout layout = ((TextView) view).getLayout();

            // swapping x and y for touch events
            int y = (int) event.getX();
            int x = (int) event.getY();

            if (layout != null) {

                int line = layout.getLineForVertical(y);
                int offset = layout.getOffsetForHorizontal(line, x);

                mCursorX = layout.getPrimaryHorizontal(offset);
                mCursorBaseY = layout.getLineBaseline(line);
                mCursorBottomY = layout.getLineBottom(line);
                mCursorAscentY = layout.getLineAscent(line);
                //mCursorHeightY = layout.getLineTop(line);

                view.invalidate();
                
                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    //handler.postDelayed(mLongPressed, 1000);
                    listener.onCursorTouchLocationChanged(offset);
                    break;
                case MotionEvent.ACTION_UP:
                    //handler.removeCallbacks(mLongPressed);
                    // notify the host activity of the new cursor location
                    
                    break;
                }

            }

            return false;
        }
        
    }
    
    public void setCursorTouchLocationListener(CursorTouchLocationListener listener) {
        this.listener = listener;
    }
}

Feel free to add your own answer if you have something better or make a comment if you have something to add for improving this (adding highlighting, getting the cursor to blink, etc.). The most recent version of this code should be on github.

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