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      2. 多屏幕上的 Kivy 相機

        Kivy Camera on multiple screen(多屏幕上的 Kivy 相機)
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                • 本文介紹了多屏幕上的 Kivy 相機的處理方法,對大家解決問題具有一定的參考價值,需要的朋友們下面隨著小編來一起學習吧!

                  問題描述

                  我正在嘗試在 kivy 中創建一個具有兩個屏幕的 simples 應用程序,我需要它在每個屏幕中加載自定義相機,不需要同時進行.

                  我嘗試在 gui.kv 中加載顯微鏡小部件和主小部件中的 cam,但我報錯了

                  self._buffer = frame.reshape(-1)AttributeError:NoneType"對象沒有重塑"屬性

                  當我移除其中一個攝像頭時,它可以工作,但我需要在兩個屏幕上都有攝像頭

                  關注我的代碼

                  ma??in.py

                  進口kivy從 kivy.app 導入應用程序從 kivy.uix.screenmanager 導入 ScreenManager,Screen從 kivy.lang 導入生成器從相機導入 CameraCv#--加載CV相機類凸輪(CameraCv):經過類顯微鏡(屏幕):def 藥膏(自我):print('救了')#-- 主要小部件主類(屏幕):# -  拍照def 捕獲(自我):self.ids.cam.capture()#--場景管理器類屏幕管理器(屏幕管理器):經過#--加載我的.kv guiGUI = Builder.load_file('gui.kv')#--主應用我的應用程序(應用程序)類:定義構建(自我):返回界面如果 __name__ == "__main__":MyApp().run()

                  gui.kv

                  #:kivy 1.11.1網格布局:列數:1屏幕管理器:id:screen_manager主要的:名稱:主要"編號:主要顯微鏡:名稱:顯微鏡"編號:顯微鏡<主要>:盒子布局:方向:'垂直'標簽:文字:'BLA BLA BLA BLA'粗體:真顏色:[1,1,1,1]size_hint:(1,無)身高:100網格布局:列數:2大小:root.width,root.height填充:10盒子布局:方向:垂直"標簽:文字:'相機'粗體:真顏色:[1,1,0,1]# size_hint: (1, 無)#身高:160切換按鈕:編號:凸輪文本:'播放/暫停'on_press: cam.play = 不是 cam.playsize_hint:(1,無)身高:60凸輪:編號:凸輪玩:真size_hint:(1,無)身高:350盒子布局:方向:'水平'按鈕:文字:顯微鏡"on_press:cam.play = 假app.root.ids['screen_manager'].current = '顯微鏡'size_hint:(1,無)身高:70<顯微鏡>:盒子布局:方向:'水平'# 如果我移除這個凸輪,它會在主屏幕上工作凸輪:身份證:凸輪分辨率:(640、480)打法:假按鈕:文字:'薩爾瓦圖像'#on_press: root.save()大小提示:(1,無)身高:70<凸輪>:分辨率:(640,480)打法:假保持比率:真允許拉伸:真畫布之前:推矩陣旋轉:角度:root.angle軸:0、0、1來源:root.center畫布.之后:流行矩陣

                  camera.py

                  從 kivy.uix.camera 導入相機從 kivy.properties 導入 BooleanProperty、NumericProperty從 kivy.uix.button 導入按鈕從 kivy.uix.boxlayout 導入 BoxLayout進口獼猴桃進口時間將 numpy 導入為 np導入簡歷2#導入控制類 CameraCv(相機):# - 確定相機的角度角度 = NumericProperty(0)def __init__(self, **kwargs):super(CameraCv, self).__init__(**kwargs)self.isAndroid = kivy.platform == "android"如果 self.isAndroid:self.angle = -90def change_index(self, *args):new_index = 1 如果 self.index == 0 否則 0self._camera._set_index(new_index)self.index = new_indexself.angle = -90 如果 self.index == 0 否則 90#-- 在 kv 紋理中轉換 cvdef on_tex(self, *l):圖像 = np.frombuffer(self.texture.pixels,dtype='uint8')圖像 = image.reshape(self.texture.height,self.texture.width,-1)#image = controle.cropCircle(image,50,210)numpy_data = image.tostring()self.texture.blit_buffer(numpy_data, bufferfmt="ubyte", colorfmt='rgba')super(CameraCv, self).on_tex(self.texture)def get_cameras_count(self):相機 = 1如果 self.isAndroid:相機 = self._camera.get_camera_count()返回相機def 捕獲(自我,* args):#timestr = time.strftime("%Y%m%d_%H%M%S")#self.export_to_png("temp/IMG_{}.png".format(timestr))self.export_to_png('temp/temp.png')

                  首先,我感謝

                  I'm trying to create a simples app in kivy that have two screen and i need it load the a custom camera in each screen dont need do in same time.

                  I tryed load in gui.kv the cam in microscope widget and main widget, but's retorn me a erro

                  self._buffer = frame.reshape(-1)
                  AttributeError: 'NoneType' object has no attribute 'reshape'
                  

                  When i remove one of the cameras it work, but's i need the camera in both screen

                  follow my code

                  main.py

                  import kivy
                  from kivy.app import App
                  from kivy.uix.screenmanager import ScreenManager, Screen
                  from kivy.lang import Builder
                  
                  from camera import CameraCv
                  
                  #--load cv camera
                  class Cam(CameraCv):
                      pass
                  
                  
                  class Microscope(Screen):
                  
                      def salve(self):
                          print('salved')
                  
                  
                  #-- main widget 
                  class Main(Screen):
                  
                  
                       #-- take a pic       
                      def capture(self):
                         self.ids.cam.capture()
                  #--scene manager
                  class ScreenManager(ScreenManager):
                      pass
                  
                  #--load my.kv gui
                  GUI = Builder.load_file('gui.kv')
                  
                  #--main app
                  class MyApp(App):
                  
                      def build(self):
                  
                          return GUI
                  
                  if __name__ == "__main__":
                  
                      MyApp().run()
                  

                  gui.kv

                  #:kivy 1.11.1
                  GridLayout:
                      cols: 1
                      ScreenManager:
                          id: screen_manager
                  
                          Main:
                              name: "main"
                              id: main
                  
                          Microscope:
                              name: "microscope"
                              id: microscope
                  
                  <Main>:
                      BoxLayout:
                  
                          orientation:'vertical'
                  
                  
                          Label:
                              text: 'BLA BLA BLA BLA '
                              bold: True
                              color: [1,1,1,1]
                              size_hint: (1, None)
                              height: 100
                  
                          GridLayout:
                              cols:2
                              size: root.width, root.height
                              padding: 10
                  
                              BoxLayout:
                                  orientation: 'vertical'
                                  Label:
                                      text: 'CAMERA'
                                      bold: True
                                      color: [1,1,0,1]
                                      # size_hint: (1, None)
                                      # height: 160
                                  ToggleButton:
                                      id: Cam
                                      text:'Play/Pause'
                                      on_press: cam.play = not cam.play
                                      size_hint: (1, None)
                                      height: 60
                  
                  
                              Cam:
                                  id: cam
                                  play: True
                                  size_hint: (1, None)
                                  height: 350     
                  
                  
                  
                          BoxLayout:
                              orientation:'horizontal'      
                  
                              Button:
                                  text:"MICROSCOPIO"            
                                  on_press:
                                      cam.play = False
                                      app.root.ids['screen_manager'].current = 'microscope'
                  
                  
                  
                                  size_hint: (1, None)
                                  height: 70
                  
                  <Microscope>:
                      BoxLayout:
                          orientation:'horizontal'
                          # if i remove this cam it work in main screen
                          Cam:
                              id:cam
                              resolution: (640, 480)
                              play: False
                  
                          Button:
                              text:'SALVAR IMAGEM'
                              #on_press: root.save()
                              size_hint:(1,None)
                              height: 70
                  
                  
                  <Cam>:
                      resolution: (640,480)
                      play: False
                      keep_ratio: True
                      allow_stretch: True
                  
                      canvas.before:
                          PushMatrix
                          Rotate:
                              angle: root.angle
                              axis: 0, 0, 1
                              origin: root.center
                      canvas.after:
                          PopMatrix   
                  

                  camera.py

                  from kivy.uix.camera import Camera
                  from kivy.properties import BooleanProperty, NumericProperty
                  from kivy.uix.button import Button
                  from kivy.uix.boxlayout import BoxLayout
                  import kivy
                  import time
                  import numpy as np
                  import cv2
                  #import controle
                  
                  class CameraCv(Camera):
                      # - determine angle of camera
                      angle = NumericProperty(0)
                  
                      def __init__(self, **kwargs):
                          super(CameraCv, self).__init__(**kwargs)
                  
                          self.isAndroid = kivy.platform == "android"
                          if self.isAndroid:
                              self.angle = -90
                  
                      def change_index(self, *args):
                          new_index = 1 if self.index == 0 else 0
                          self._camera._set_index(new_index)
                          self.index = new_index
                          self.angle = -90 if self.index == 0 else 90
                  
                      #-- convert cv in kv texture
                      def on_tex(self, *l):
                  
                          image = np.frombuffer(self.texture.pixels, dtype='uint8')
                          image = image.reshape(self.texture.height, self.texture.width, -1)
                          #image = controle.cropCircle(image,50,210)
                  
                  
                          numpy_data = image.tostring()
                  
                          self.texture.blit_buffer(numpy_data, bufferfmt="ubyte", colorfmt='rgba')
                  
                          super(CameraCv, self).on_tex(self.texture)
                  
                      def get_cameras_count(self):
                          cameras = 1
                  
                          if self.isAndroid:
                              cameras = self._camera.get_camera_count()
                          return cameras
                  
                      def capture(self,*args):
                  
                          #timestr = time.strftime("%Y%m%d_%H%M%S")
                          #self.export_to_png("temp/IMG_{}.png".format(timestr))
                          self.export_to_png('temp/temp.png')
                  

                  [EDIT]

                  first, i thank Mr Furas for the answer and the example, it worked perfectly so I just had to adapt the his code.

                  So the code now is:

                  camera.py

                  import numpy as np
                  import cv2
                  #import controle #--custom opncv methods
                  
                  from kivy.uix.image import Image
                  from kivy.core.camera import Camera as CoreCamera
                  from kivy.properties import NumericProperty, ListProperty, BooleanProperty
                  
                  # access to camera
                  core_camera = CoreCamera(index=0, resolution=(640, 480), stopped=True)
                  
                  # Widget to display camera
                  class CameraCv(Image):
                      '''Camera class. See module documentation for more information.
                      '''
                  
                      play = BooleanProperty(True)
                      '''Boolean indicating whether the camera is playing or not.
                      You can start/stop the camera by setting this property::
                          # start the camera playing at creation (default)
                          cam = Camera(play=True)
                          # create the camera, and start later
                          cam = Camera(play=False)
                          # and later
                          cam.play = True
                      :attr:`play` is a :class:`~kivy.properties.BooleanProperty` and defaults to
                      True.
                      '''
                  
                      index = NumericProperty(-1)
                      '''Index of the used camera, starting from 0.
                      :attr:`index` is a :class:`~kivy.properties.NumericProperty` and defaults
                      to -1 to allow auto selection.
                      '''
                  
                      resolution = ListProperty([-1, -1])
                      '''Preferred resolution to use when invoking the camera. If you are using
                      [-1, -1], the resolution will be the default one::
                          # create a camera object with the best image available
                          cam = Camera()
                          # create a camera object with an image of 320x240 if possible
                          cam = Camera(resolution=(320, 240))
                      .. warning::
                          Depending on the implementation, the camera may not respect this
                          property.
                      :attr:`resolution` is a :class:`~kivy.properties.ListProperty` and defaults
                      to [-1, -1].
                      '''
                  
                      def __init__(self, **kwargs):
                          self._camera = None
                          super(CameraCv, self).__init__(**kwargs)  # `CameraCv` instead of `Camera`
                          if self.index == -1:
                              self.index = 0
                          on_index = self._on_index
                          fbind = self.fbind
                          fbind('index', on_index)
                          fbind('resolution', on_index)
                          on_index()
                  
                      def on_tex(self, *l):
                  
                          image = np.frombuffer(self.texture.pixels, dtype='uint8')
                          image = image.reshape(self.texture.height, self.texture.width, -1)
                          #image = controle.cropCircle(image,50,210) #custom opencv method
                          numpy_data = image.tostring()
                  
                          self.texture.blit_buffer(numpy_data, bufferfmt="ubyte", colorfmt='rgba')
                          self.canvas.ask_update()
                  
                      def _on_index(self, *largs):
                          self._camera = None
                          if self.index < 0:
                              return
                          if self.resolution[0] < 0 or self.resolution[1] < 0:
                              return
                  
                          self._camera = core_camera # `core_camera` instead of `CoreCamera(index=self.index, resolution=self.resolution, stopped=True)`
                  
                          self._camera.bind(on_load=self._camera_loaded)
                          if self.play:
                              self._camera.start()
                              self._camera.bind(on_texture=self.on_tex)
                  
                      def _camera_loaded(self, *largs):
                          self.texture = self._camera.texture
                          self.texture_size = list(self.texture.size)
                  
                      def on_play(self, instance, value):
                          if self._camera:
                              return
                          if not value:
                              self._camera.start()
                          else:
                              self._camera.stop()
                  

                  gui.kv

                  #:kivy 1.11.1
                  GridLayout:
                      cols: 1
                      ScreenManager:
                          id: screen_manager
                  
                          Main:
                              name: "main"
                              id: main
                  
                          Microscope:
                              name: "microscope"
                              id: microscope
                  
                  <Main>:
                      BoxLayout:
                  
                          orientation:'vertical'
                  
                  
                          Label:
                              text: 'BLA BLA BLA BLA '
                              bold: True
                              color: [1,1,1,1]
                              size_hint: (1, None)
                              height: 100
                  
                          GridLayout:
                              cols:2
                              size: root.width, root.height
                              padding: 10
                              id:box1
                              BoxLayout:
                  
                                  orientation: 'vertical'
                                  Label:
                                      text: 'CAMERA'
                                      bold: True
                                      color: [1,1,0,1]
                                      # size_hint: (1, None)
                                      # height: 160
                                  ToggleButton:
                  
                                      text:'Play/Pause'
                                      on_press: camera1.play = not camera1.play
                                      size_hint: (1, None)
                                      height: 60
                  
                  
                              CameraCv:
                                  id: camera1
                                  resolution: (640,480)
                                  size_hint: (1, None)
                                  height: 350
                  
                          BoxLayout:
                              orientation:'horizontal'          
                              Button:
                                  text:"MICROSCOPIO"            
                                  on_press:        
                                      app.root.ids['screen_manager'].current = 'microscope'                         
                                  size_hint: (1, None)
                                  height: 70
                  
                  <Microscope>:
                      BoxLayout:
                          id: box2
                          orientation:'vertical'
                          # if i remove this cam it work in main screen
                          CameraCv:
                              id: camera2
                              resolution: (640,480)
                              size_hint: (1, None)
                              height: 350
                              keep_ratio: True
                              allow_stretch: True
                  
                          Button:
                              text:'image salve'
                              on_press: app.root.ids['screen_manager'].current = 'main'
                              size_hint:(1,None)
                              height: 70
                  
                  
                  <CameraCv>:
                  
                      keep_ratio: True
                      allow_stretch: True
                  
                      canvas.before:
                          PushMatrix
                          Rotate:
                              axis: 0, 0, 1
                              origin: root.center
                      canvas.after:
                          PopMatrix 
                  

                  main.py

                  import kivy
                  from kivy.app import App
                  from kivy.uix.screenmanager import ScreenManager, Screen
                  from kivy.lang import Builder
                  
                  from camera import CameraCv
                  
                  class Microscope(Screen):
                  
                      pass
                  
                  #-- main widget 
                  class Main(Screen):
                      pass
                  
                  #--scene manager
                  class ScreenManager(ScreenManager):
                      pass
                  
                  #--load my.kv gui
                  GUI = Builder.load_file('gui.kv')
                  
                  #--main app
                  class MyApp(App):
                  
                      def build(self):
                  
                          return GUI
                  
                  if __name__ == "__main__":
                  
                      MyApp().run()
                  

                  Now it work perfecty

                  解決方案

                  I took source code of class Camera

                  https://github.com/kivy/kivy/blob/master/kivy/uix/camera.py

                  and created own class MyCamera

                  I create instance of CoreCamera outside class MyCamera and all instances of MyCamera use the same one instance of CoreCamera

                  core_camera = CoreCamera(index=0, resolution=(640, 480), stopped=True)
                  
                  class MyCamera(Image):
                  
                      def _on_index(self, *largs):
                          # ... 
                  
                          self._camera = core_camera
                  

                  instead of

                  class MyCamera(Image):
                  
                      def _on_index(self, *largs):
                          # ... 
                  
                          self._camera = CoreCamera(index=self.index, resolution=self.resolution, stopped=True)
                  

                  It has still some problems

                  • in CoreCamera is set resolution and all MyClass use the same resolution - but they still need resolution: (640, 480) in gui.kv (but they don't use this value)
                  • play starts/stops animation for all MyClass because CoreCamera control it.

                  I used example from

                  https://kivy.org/doc/stable/examples/gen__camera__main__py.html

                  to create example with two widgets displaying the same camera

                  # https://kivy.org/doc/stable/examples/gen__camera__main__py.html
                  # https://github.com/kivy/kivy/blob/master/kivy/uix/camera.py
                  
                  from kivy.uix.image import Image
                  from kivy.core.camera import Camera as CoreCamera
                  from kivy.properties import NumericProperty, ListProperty, BooleanProperty
                  
                  # access to camera
                  core_camera = CoreCamera(index=0, resolution=(640, 480), stopped=True)
                  
                  # Widget to display camera
                  class MyCamera(Image):
                      '''Camera class. See module documentation for more information.
                      '''
                  
                      play = BooleanProperty(True)
                      '''Boolean indicating whether the camera is playing or not.
                      You can start/stop the camera by setting this property::
                          # start the camera playing at creation (default)
                          cam = Camera(play=True)
                          # create the camera, and start later
                          cam = Camera(play=False)
                          # and later
                          cam.play = True
                      :attr:`play` is a :class:`~kivy.properties.BooleanProperty` and defaults to
                      True.
                      '''
                  
                      index = NumericProperty(-1)
                      '''Index of the used camera, starting from 0.
                      :attr:`index` is a :class:`~kivy.properties.NumericProperty` and defaults
                      to -1 to allow auto selection.
                      '''
                  
                      resolution = ListProperty([-1, -1])
                      '''Preferred resolution to use when invoking the camera. If you are using
                      [-1, -1], the resolution will be the default one::
                          # create a camera object with the best image available
                          cam = Camera()
                          # create a camera object with an image of 320x240 if possible
                          cam = Camera(resolution=(320, 240))
                      .. warning::
                          Depending on the implementation, the camera may not respect this
                          property.
                      :attr:`resolution` is a :class:`~kivy.properties.ListProperty` and defaults
                      to [-1, -1].
                      '''
                  
                      def __init__(self, **kwargs):
                          self._camera = None
                          super(MyCamera, self).__init__(**kwargs)  # `MyCamera` instead of `Camera`
                          if self.index == -1:
                              self.index = 0
                          on_index = self._on_index
                          fbind = self.fbind
                          fbind('index', on_index)
                          fbind('resolution', on_index)
                          on_index()
                  
                      def on_tex(self, *l):
                          self.canvas.ask_update()
                  
                      def _on_index(self, *largs):
                          self._camera = None
                          if self.index < 0:
                              return
                          if self.resolution[0] < 0 or self.resolution[1] < 0:
                              return
                  
                          self._camera = core_camera # `core_camera` instead of `CoreCamera(index=self.index, resolution=self.resolution, stopped=True)`
                  
                          self._camera.bind(on_load=self._camera_loaded)
                          if self.play:
                              self._camera.start()
                              self._camera.bind(on_texture=self.on_tex)
                  
                      def _camera_loaded(self, *largs):
                          self.texture = self._camera.texture
                          self.texture_size = list(self.texture.size)
                  
                      def on_play(self, instance, value):
                          if not self._camera:
                              return
                          if value:
                              self._camera.start()
                          else:
                              self._camera.stop()
                  
                  
                  from kivy.app import App
                  from kivy.lang import Builder
                  from kivy.uix.boxlayout import BoxLayout
                  import time
                  
                  Builder.load_string('''
                  <CameraClick>:
                      orientation: 'vertical'
                      MyCamera:
                          id: camera1
                          resolution: (640, 480)
                      MyCamera:
                          id: camera2
                          resolution: (640, 480)
                      ToggleButton:
                          text: 'Play'
                          on_press: camera1.play = not camera1.play
                          size_hint_y: None
                          height: '48dp'
                      Button:
                          text: 'Capture'
                          size_hint_y: None
                          height: '48dp'
                          on_press: root.capture()
                  ''')
                  
                  
                  class CameraClick(BoxLayout):
                      def capture(self):
                          '''
                          Function to capture the images and give them the names
                          according to their captured time and date.
                          '''
                          camera = self.ids['camera1']
                          timestr = time.strftime("%Y%m%d_%H%M%S")
                          camera.export_to_png("IMG_{}.png".format(timestr))
                          print("Captured")
                  
                  class TestCamera(App):
                  
                      def build(self):
                          return CameraClick()
                  
                  TestCamera().run()
                  

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