問題描述
我正在開發一個程序,我想在其中畫一條從圓心到其參數點的線.但它在圓周外和內圓周上畫線.我想根據 X
和 Y
角度在圓周上精確地畫線.
圓中心點:
x = 200y = 100半徑= 100
public SecondActivity(String azim,String ele) {初始化();設置標題(我的窗口");`angle_x = Integer.parseInt(azim);angle_y = Integer.parseInt(ele);x = 200+r*Math.cos(angle_x);y = 100+r*Math.sin(angle_y);}公共無效油漆(圖形g){super.paint(g);drawCircle(g,200,100,r);畫線(g);}公共無效drawCircle(圖形g,int x,int y,int r){g.setColor(Color.BLACK);g.drawOval(x, y, r*2,r*2);}公共無效drawLine(圖形g){Graphics2D g2d = (Graphics2D) g;g2d.setColor(Color.BLUE);g2d.draw(new Line2D.Double(300.0d,200.0d,x,y));}
您的代碼(和邏輯)中有幾個錯誤:
您使用 2 個角度來計算
X
和Y
坐標,因此會得到奇怪的結果.根據這個您使用的角度是度數,但
Math.cos(angle)
和Math.sin(angle)
要求angle
以弧度表示,因此,您必須將角度轉換為弧度,如Math.roRadians(angle)
,如以下問題所示:I am working on a program in which I want to draw a line from circle's center to its parametric point. But it draws line out of circumference and inside circumference. I want to draw line exactly on circumference according to
X
andY
angles.Circle center points:
x = 200 y = 100 radius= 100
public SecondActivity(String azim,String ele) { initialize(); setTitle("My WIndow");` angle_x = Integer.parseInt(azim); angle_y = Integer.parseInt(ele); x = 200+r*Math.cos(angle_x); y = 100+r*Math.sin(angle_y); } public void paint(Graphics g) { super.paint(g); drawCircle(g,200,100,r); drawLine(g); } public void drawCircle(Graphics g,int x,int y,int r) { g.setColor(Color.BLACK); g.drawOval(x, y, r*2,r*2); } public void drawLine(Graphics g) { Graphics2D g2d = (Graphics2D) g; g2d.setColor(Color.BLUE); g2d.draw(new Line2D.Double(300.0d,200.0d,x,y)); }
解決方案You have a couple of errors in your code (and logic):
You're using 2 angles to calculate the
X
andY
coords, thus, giving you weird results. As per this Wikipedia image the angle theta is the same for bot coords.You're using the angle in degrees, but
Math.cos(angle)
andMath.sin(angle)
require that theangle
is given in radians, so, you must convert the angles to radians as likeMath.roRadians(angle)
, as shown in this question: How to use Math.cos() & Math.sin()?Not really an error but a suggestion from @MadProgrammer in this other answer of mine to use the Shape API instead of pure
.drawOval
as you did while drawing the line, changedrawOval
todraw(new Ellipse2D.Double(...))
.You're overriding
paint(Graphics g)
method instead ofpaintComponent(Graphics g)
this could cause some issues while painting. UseJPanels
and override theirpaintComponent
method and add thoseJPanel
s to yourJFrame
.
Having said all of the above, I came to a good example that follows the above advises as well as solving the issue:
import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Ellipse2D; import java.awt.geom.Line2D; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class RadiusDrawer { private JFrame frame; private int centerX = 50; private int centerY = 50; private int x = 0; private int y = 0; private int r = 100; public static void main(String[] args) { SwingUtilities.invokeLater(new RadiusDrawer()::createAndShowGui); } private void createAndShowGui() { frame = new JFrame(getClass().getSimpleName()); frame.add(new MyCircle()); frame.pack(); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @SuppressWarnings("serial") class MyCircle extends JPanel { int cx = 0; int cy = 0; public MyCircle() { int angle = 0; x = (int) (r * Math.cos(Math.toRadians(angle))); y = (int) (r * Math.sin(Math.toRadians(angle))); y *= -1; //We must inverse the Y axis since in Math Y axis starts in the bottom while in Swing it starts at the top, in order to have or angles correctly displayed, we must inverse the axis calculateCenter(); } private void calculateCenter() { cx = centerX + r; cy = centerY + r; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; drawCircle(g2d, centerX, centerY, r); drawRadius(g2d); } private void drawCircle(Graphics2D g2d, int x, int y, int r) { g2d.setColor(Color.BLACK); g2d.draw(new Ellipse2D.Double(x, y, r * 2, r * 2)); } private void drawRadius(Graphics2D g2d) { g2d.setColor(Color.BLUE); g2d.draw(new Line2D.Double(cx, cy, cx + x, cy + y)); } @Override public Dimension getPreferredSize() { return new Dimension(300, 300); } } }
Here are some screenshots of the output at 0, 60 and 90 degrees.
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