本文介紹了Win32 C/C++ 從內存緩沖區(qū)加載圖像的處理方法,對大家解決問題具有一定的參考價值,需要的朋友們下面隨著小編來一起學習吧!
問題描述
我想在 Win32 應用程序上加載圖像 (.bmp) 文件,但我不想使用 Windows API 中的標準 LoadBitmap/LoadImage:我希望它從內存中已有的緩沖區(qū)加載.我可以輕松地直接從文件加載位圖并將其打印在屏幕上,但這個問題讓我卡住了.
I want to load an image (.bmp) file on a Win32 application, but I do not want to use the standard LoadBitmap/LoadImage from Windows API: I want it to load from a buffer that is already in memory. I can easily load a bitmap directly from a file and print it on the screen, but this issue is making me stuck.
我正在尋找的是一個像這樣工作的函數(shù):
What I'm looking for is a function that works like this:
HBITMAP LoadBitmapFromBuffer(char* buffer, int width, int height);
推薦答案
沒關系,我找到了我的解決方案!這是初始化代碼:
Nevermind, I found my solution! Here's the initializing code:
std::ifstream is;
is.open("Image.bmp", std::ios::binary);
is.seekg (0, std::ios::end);
length = is.tellg();
is.seekg (0, std::ios::beg);
pBuffer = new char [length];
is.read (pBuffer,length);
is.close();
tagBITMAPFILEHEADER bfh = *(tagBITMAPFILEHEADER*)pBuffer;
tagBITMAPINFOHEADER bih = *(tagBITMAPINFOHEADER*)(pBuffer+sizeof(tagBITMAPFILEHEADER));
RGBQUAD rgb = *(RGBQUAD*)(pBuffer+sizeof(tagBITMAPFILEHEADER)+sizeof(tagBITMAPINFOHEADER));
BITMAPINFO bi;
bi.bmiColors[0] = rgb;
bi.bmiHeader = bih;
char* pPixels = (pBuffer+bfh.bfOffBits);
char* ppvBits;
hBitmap = CreateDIBSection(NULL, &bi, DIB_RGB_COLORS, (void**) &ppvBits, NULL, 0);
SetDIBits(NULL, hBitmap, 0, bih.biHeight, pPixels, &bi, DIB_RGB_COLORS);
GetObject(hBitmap, sizeof(BITMAP), &cBitmap);
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